![]() It’s a wide gamut color space, more than sRGB. With ACES, I can keep a consistent look from SP to Marmoset. You can get the standard and UE4 profiles from Brian Leleux’s Gumroad. ![]() I started texturing with an ACES color profile. There are some fashion patternmaking technique books that are great resources. Since you are often trying to copy a garment from real life, having an accurate pattern reference is useful. Once you start creating in MD, you have to think about seam lines, how the shape of the pattern will affect the draping of the cloth, and so on and so forth. When working on the garments, not only do you simulate the clothes but you also stitch them together. I’ll leave the step-by-step creation aspects to the tutorials since there are a ton of them for ZBrush, Blender, etc. ![]() Since I use a pretty standard workflow and pipeline I’ll mainly comment on tips and things that have really helped me on the way. In this project, programs that I thought I knew pretty well were used in different ways than before and I also incorporated new tools like Marvelous Designer. I've wanted to do something with apparel for a long time. My Contemporary project started as a freelance commission but I quickly realized that I could make it into a portfolio piece and, in the process, push my skills in creating garments. ![]()
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